https://github.com/lispgames/sdl2kit.git
git clone 'https://github.com/lispgames/sdl2kit.git'
(ql:quickload :sdl2kit)
This is a utility kit for cl-sdl2 that provides something similar to
GLUT. However, it's also geared at being useful for “real”
applications or games.
At the moment, this includes the following functionality:
For an example, see examples/sdl2kit.lisp.
To make a new window, you simply create a subclass of WINDOW or
GL-WINDOW, and implement the WINDOW protocol. You should
primarily specialize on WINDOW:
window-event WINDOW TYPE TIMESTAMP DATA1 DATA2: Handle a WM event
(see the SDL2 documentation for parameters)mousebutton-event WINDOW STATE TIMESTAMP BUTTON X Ymousemotion-event WINDOW TIMESTAMP X Ytextinput-event WINDOW TIMESTAMP TEXTkeyboard-event WINDOW STATE TIMESTAMP REPEAT-P KEYSYMother-event WINDOW EVENT: Other events not implemented yetrender WINDOWclose-window WINDOW: Close the window. If you add a method to this, the window will not be closed unless you CALL-NEXT-METHOD. This may be useful!NOTE: INITIALIZE-INSTANCE requires you CALL-NEXT-METHOD first,
or simply define your method as :AFTER. (This is due to method ordering being most-specific-first.)
Of these, you should only call RENDER or CLOSE-WINDOW from user
code. However, these can be called from any thread safely.
By default, windows do not render continuously, but only when RENDER
is called, or when an expose event is received. You may do the
following to enable idle rendering:
(setf (idle-render WINDOW) t)
You may do this at any time, and also set it to NIL to disable idle
rendering.
Shader dictionary support in sdl2kit is deprecated. This has
been moved to glkit.