https://github.com/lispgames/mathkit.git
git clone 'https://github.com/lispgames/mathkit.git'
(ql:quickload :mathkit)
This is a purely math-related utility kit, providing functions which can be useful for games, 3D, and GL in general. Right now this includes additional matrix functionality by @3b on top of sb-cga.
ortho-matrix LEFT RIGHT BOTTOM TOP NEAR FAR
: Construct an
orthographic matrix like glOrtho
from OpenGL 2.1.frustum LEFT RIGHT BOTTOM TOP NEAR FAR
: Construct a perspective
matrix from the given parameters, like glFrustum
from OpenGL 2.1.perspective-matrix FOVY-DEGREES ASPECT Z-NEAR Z-FAR
: Construct a
perspective matrix from the given parameters, like gluPerspective
from OpenGL 2.1.look-at EYE TARGET UP
: Where EYE
, TARGET
, and UP
are
vectors, construct a viewing matrix much like gluLookAt
from
OpenGL 2.1.Note: These merely create native Lisp matrices; they do not multiply them like the similar GL functions or in any way set them as GL state like the old fixed-function pipeline.
Additionally:
copy-matrix M
: Create a copy of M
.deg-to-rad D
: Convert D
degrees to radians.